I am trying to compile VTK with ANGLE on Windows. (for those who don't know, ANGLE is a GLESv2 and GLESv3 front-end over DirectX).
And I am using VTK in a Qt app.
Since Qt already ships with ANGLE (dll, import library, headers, everything I need), I am trying to use this library (libglesv2.lib) instead of the native opengl32.lib, which loads the native OpenGL driver DLL.
However, I am hitting problems everywhere.
Doing research on the topic, it appears that someone successfully managed - sort of - to get this going in 2017.