Re: How to rotate around a arbitrary world coordinate?
I am sorry, my question was not clear I guess. Most of the interactor styles perform rotation (entire model, not only object) with respect to origin (0, 0, 0). This is happening irrespective of where we pan and zoom. Consider a situation, where the center
is away from the viewport. Now when I perform rotation, the default interactor style rotates about (0, 0, 0). In this situation, my requirement is whatever is the center point of the viewport, rotation should happen w.r.t. this center point. How can this be
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From: Chiranjib Sur <[hidden email]> Sent: Monday, April 10, 2017 12:16:37 PM To: Rakesh Patil Cc:[hidden email] Subject: Re: [vtkusers] How to rotate around a arbitrary world coordinate?