How to split large models into smaller pieces when exporting the scene?
Hi, I'm using VTK with Unity 3D.
I use vtkX3DExporter to export my VTK scene, and rebuild the meshes in Unity.
Unity and maybe all game engines don't support single models that have more than 65536 vertices. I must split large models into smaller pieces.
Is there an existing method to do this, or do I need to implement this myself? If the latter, could you give me some hints?