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I have a scene that I constructed using OpenGL and I want to rewrite the code using VTK.
So I have view matrix (compose of, scaling in z, and translation in the x,y,z).
I know I am rendering using perspective mode, so I have near plane, far plane and horizontal fov.
I tried to use vtkExternalOpenGL, but nothing is rendered.
Can anyone give me help on how to adjust vtkOpenGLCamera to use these parameters to render the scene?
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